Earlier this year, we partnered with a startup in San Francisco called Prismatic. We were asked to help them redesign their product.
I had to go back and look to be sure, but this is now the 7th iteration of teehanlax.com. It's by far the biggest departure we've taken and quite a bit different from a traditional design agency site.
I'm very pleased to formally announce two new additions to our crew today. The first is Ash Furrow, an outstanding iOS developer.
Of all the iOS GUI Photoshop documents we've created over the past 4 or 5 years the one for the iPhone is by far the most popular. We take these things pretty seriously because we use them on a daily basis ourselves.
In 2008 we released our first iOS PSD. We continue to do it, not only because we find useful, but because we think a lot of other designers do too.
A few months back we talked about our partnership with Readability. Today, we're pleased to announce that the native apps are available on iOS.
We don't often write about products that we didn't work on, but I came across Path last night and felt it was worth talking about. Path has been around since November of last year.
Every time we create one of these files we notice just how much has changed. I'm not talking about the obvious stuff like iCloud, Siri or Notifications.
TweetMag started with some ideas of how content can be aggregated and consumed on today's devices and platforms. One thing we always wanted to explore was not only new browsing and consumption patterns but also how content producers could be compensated for their work.
Here's a quick Photoshop setup that helps us make better design decisions when designing for iOS devices. The primary thing to keep in mind here is that designing for a device like an iPhone, especially one with a retina display, using only a computer monitor leads to a good deal of guess work due to the differences in pixel density.
Now in its second iteration, this version of the template has been completely redesigned from the ground up. Based on the recent 4.2.1 update, it includes all the elements you need to design proof-of-concepts or production ready assets.
Thanks for you patience on this one. It took a good deal longer to complete given the sheer size and level of detail the retina display has.