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	<title>Comments on: Designing for Effective Resolution</title>
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	<link>http://www.teehanlax.com/blog/2008/12/02/designing-for-effective-resolution/</link>
	<description>Double True!</description>
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		<title>By: makc</title>
		<link>http://www.teehanlax.com/blog/2008/12/02/designing-for-effective-resolution/comment-page-1/#comment-102718</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Wed, 17 Dec 2008 01:07:37 +0000</pubDate>
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		<description>What you&#039;re thinking about is called spatial frequency (cycles/degree) ;)
That measure properly can properly realte DPI and (a supposed) viewing distance.</description>
		<content:encoded><![CDATA[	<p>What you&#8217;re thinking about is called spatial frequency (cycles/degree) ;)<br />
That measure properly can properly realte <span class="caps">DPI</span> and (a supposed) viewing distance.</p>
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		<title>By: Red Links 3/12/08 : Alexia Golez</title>
		<link>http://www.teehanlax.com/blog/2008/12/02/designing-for-effective-resolution/comment-page-1/#comment-102666</link>
		<dc:creator>Red Links 3/12/08 : Alexia Golez</dc:creator>
		<pubDate>Wed, 03 Dec 2008 05:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=916#comment-102666</guid>
		<description>[...] Interesting piece on designing user interfaces for different resolutions. [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] Interesting piece on designing user interfaces for different resolutions. [&#8230;]</p>
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		<title>By: cssey &#187; Teehan+Lax - Designing For Effective Resolution</title>
		<link>http://www.teehanlax.com/blog/2008/12/02/designing-for-effective-resolution/comment-page-1/#comment-102662</link>
		<dc:creator>cssey &#187; Teehan+Lax - Designing For Effective Resolution</dc:creator>
		<pubDate>Tue, 02 Dec 2008 18:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=916#comment-102662</guid>
		<description>[...] Read it at their blog. [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] Read it at their blog. [&#8230;]</p>
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		<title>By: Shannon</title>
		<link>http://www.teehanlax.com/blog/2008/12/02/designing-for-effective-resolution/comment-page-1/#comment-102661</link>
		<dc:creator>Shannon</dc:creator>
		<pubDate>Tue, 02 Dec 2008 18:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=916#comment-102661</guid>
		<description>Nice post Gillis. In a way this reminds me also (as seen last nite on The New Music) how video directors and music artists are starting to do video concept and design based on that fact that their audiences are mostly going to see the video on a resolution for Youtube, cellphone or videoegg-type of media buy nowadays - instead of TV. Losing detail and subtlties, but opening the door for experimentation (such as Radiohead&#039;s House of Cards - you can watch the making of here:  http://www.youtube.com/watch?v=cyQoTGdQywY)</description>
		<content:encoded><![CDATA[	<p>Nice post Gillis. In a way this reminds me also (as seen last nite on The New Music) how video directors and music artists are starting to do video concept and design based on that fact that their audiences are mostly going to see the video on a resolution for Youtube, cellphone or videoegg-type of media buy nowadays &#8211; instead of TV. Losing detail and subtlties, but opening the door for experimentation (such as Radiohead&#8217;s House of Cards &#8211; you can watch the making of here:  <a href="http://www.youtube.com/watch?v=cyQoTGdQywY)" rel="nofollow">http://www.youtube.com/watch?v=cyQoTGdQywY)</a></p>
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