Surface + Hippos = Fun

Jeremy Bell
May 13 4

Hippos

We’ve been knee deep in Surface development for a number of weeks now and I think we’re about ready to share what we’ve been up to. Being that this was our first venture into Surface development, we wanted to start with something simple and straightforward. We batted around a number of ideas and ultimately settled on something that I’m sure you’re all familiar with… Good old Hungry Hungry Hippos.

Being a 4 person game with a relatively simple interaction mechanic, the Hippos seemed like a natural fit for surface computing. From a user interaction standpoint however, it’s actually not quite as straightforward as we had anticipated.

The actual board game requires users (read: children ages 3-6) to rapidly press a lever in hopes of consuming the most marbles. The harder you press, the faster the hippo eats. Simple, right? Unfortunately, that doesn’t exactly translate as the Surface isn’t pressure sensitive – it only sees on and off. To compensate for this, we experimented with a number of alternatives and ultimately decided on a “rubbing” interaction. The faster you rub the hippo’s back, the faster he eats.

Mmm… virtual marbles.

We’ll be sharing a video of the actual gameplay soon, but in the meantime we’re gonna’ go a little retro. Enjoy.

Categories: Surface, T+L News
4

Comments

May 14 10:00 am
eugene said:

wow, can’t wait to try this out!
now, if you guys can combine the surface technology with flash’s AR (Augmented Reality) with 3D hippos… ….ah, maybe one day

i hope you guys do an open house for the launch

May 14 11:11 am
Mark Ury said:

Inspired choice. Look forward to seeing how the game mechanics translate.

May 14 12:32 pm
Michael Assad said:

Brilliant!

May 26 11:16 pm
teehan+lax » Blog Archive » Hippos Gameplay Video said:

[…] still a work in progress, but I wanted to share the previously promised gameplay footage. Being such a simple game, there isn’t a great deal to showcase… but […]

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