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	<title>Comments on: SXSW 2010: Highlights and Trends</title>
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	<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/</link>
	<description>Double True!</description>
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		<title>By: John Leschinski</title>
		<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/comment-page-1/#comment-109354</link>
		<dc:creator>John Leschinski</dc:creator>
		<pubDate>Thu, 18 Mar 2010 20:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=2695#comment-109354</guid>
		<description>I was one of the first people in Toronto to use Gowalla, and for the first 6 months it was pretty much the game aspect of it that kept me using it. Since then a ton of people have jumped on board as well as my group of friends and it&#039;s become more useful. Though it&#039;s not often I check to see where my peps are at, when I do it&#039;s helpful. 

I only recently got on Foursquare, but to be honest the design snob in me hates using it, and there is less of a game aspect to keep me continually using it.</description>
		<content:encoded><![CDATA[	<p>I was one of the first people in Toronto to use Gowalla, and for the first 6 months it was pretty much the game aspect of it that kept me using it. Since then a ton of people have jumped on board as well as my group of friends and it&#8217;s become more useful. Though it&#8217;s not often I check to see where my peps are at, when I do it&#8217;s helpful.</p>

	<p>I only recently got on Foursquare, but to be honest the design snob in me hates using it, and there is less of a game aspect to keep me continually using it.</p>
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		<title>By: Elke Hinze</title>
		<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/comment-page-1/#comment-109350</link>
		<dc:creator>Elke Hinze</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=2695#comment-109350</guid>
		<description>I definitely thought this year&#039;s conference was great.  This was my first time and I took so much away.  What stuck with me the most was the importance of content strategy and how to plan for it appropriately.  &lt;3 Kristina Halvorson, she&#039;s a genius.  

Looking forward to applying some of the strategies that were discussed to the sites I work on.</description>
		<content:encoded><![CDATA[	<p>I definitely thought this year&#8217;s conference was great.  This was my first time and I took so much away.  What stuck with me the most was the importance of content strategy and how to plan for it appropriately.  &lt;3 Kristina Halvorson, she&#039;s a genius.</p>

	<p>Looking forward to applying some of the strategies that were discussed to the sites I work on.</p>
 ]]></content:encoded>
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		<title>By: Adam Schwabe</title>
		<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/comment-page-1/#comment-109349</link>
		<dc:creator>Adam Schwabe</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=2695#comment-109349</guid>
		<description>@Chris:
Yeah, I didn&#039;t really have a name for it before either, but I think it&#039;s something we&#039;ve innately been doing as UX designers for the past several years without really knowing it. I was glad to see the panels this year that defined the terms and techniques.

@Dave:
I&#039;ll have some video up in the next couple days (incl. Lionhead Studios&#039; Peter Molyneux who designed the Fable games, and Dan Roam from Back of the Napkin). Agreed re: the wireframing sessions, particularly the &quot;Nobody likes a wireframe&quot; panel resonated with me as I&#039;m trying to reduce our dependence on them as a practice where they don&#039;t really serve a useful purpose.</description>
		<content:encoded><![CDATA[	<p>@Chris:<br />
Yeah, I didn&#8217;t really have a name for it before either, but I think it&#8217;s something we&#8217;ve innately been doing as UX designers for the past several years without really knowing it. I was glad to see the panels this year that defined the terms and techniques.</p>

	<p>@Dave:<br />
I&#8217;ll have some video up in the next couple days (incl. Lionhead Studios&#8217; Peter Molyneux who designed the Fable games, and Dan Roam from Back of the Napkin). Agreed re: the wireframing sessions, particularly the &#8220;Nobody likes a wireframe&#8221; panel resonated with me as I&#8217;m trying to reduce our dependence on them as a practice where they don&#8217;t really serve a useful purpose.</p>
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		<title>By: Dave Vogler</title>
		<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/comment-page-1/#comment-109348</link>
		<dc:creator>Dave Vogler</dc:creator>
		<pubDate>Thu, 18 Mar 2010 16:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=2695#comment-109348</guid>
		<description>Nice wrap-up.  I look forward to reading your other highlights.
I had a similar experience there this year, and my head is still buzzing from all I took in and all the people I met.
Highlights for me include the wireframing/prototyping demonstrations, as well as  Persuasive Design and Seductive Interactions.

I think UX in general was the big topic, at least in my impression.</description>
		<content:encoded><![CDATA[	<p>Nice wrap-up.  I look forward to reading your other highlights.<br />
I had a similar experience there this year, and my head is still buzzing from all I took in and all the people I met.<br />
Highlights for me include the wireframing/prototyping demonstrations, as well as  Persuasive Design and Seductive Interactions.</p>

	<p>I think UX in general was the big topic, at least in my impression.</p>
 ]]></content:encoded>
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		<title>By: Diesel Laws</title>
		<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/comment-page-1/#comment-109346</link>
		<dc:creator>Diesel Laws</dc:creator>
		<pubDate>Thu, 18 Mar 2010 15:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=2695#comment-109346</guid>
		<description>Great post! It&#039;s a great insight to an event miles away from me, but we are so lucky to be able to read all about it with the click of a button. Ah I love the web.</description>
		<content:encoded><![CDATA[	<p>Great post! It&#8217;s a great insight to an event miles away from me, but we are so lucky to be able to read all about it with the click of a button. Ah I love the web.</p>
 ]]></content:encoded>
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		<title>By: Chris Ovsenny</title>
		<link>http://www.teehanlax.com/blog/2010/03/18/sxsw-2010-highlights-and-trends/comment-page-1/#comment-109345</link>
		<dc:creator>Chris Ovsenny</dc:creator>
		<pubDate>Thu, 18 Mar 2010 13:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=2695#comment-109345</guid>
		<description>Great posting Adam - sounds like a facinating conference that seems to have made the leap to the mainstream.

And Persausive Design? I&#039;m a firm believer in it although I never knew it had a name...
I&#039;ll be digging through your links and session slides on the weekend...

thx!</description>
		<content:encoded><![CDATA[	<p>Great posting Adam &#8211; sounds like a facinating conference that seems to have made the leap to the mainstream.</p>

	<p>And Persausive Design? I&#8217;m a firm believer in it although I never knew it had a name&#8230;<br />
I&#8217;ll be digging through your links and session slides on the weekend&#8230;</p>

	<p>thx!</p>
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