<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Teehan+Lax &#187; Gaming</title>
	<atom:link href="http://www.teehanlax.com/blog/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.teehanlax.com</link>
	<description>We define and design custom experiences in the digital channel</description>
	<lastBuildDate>Fri, 20 Jan 2012 16:51:10 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Is gamification the future of marketing?</title>
		<link>http://www.teehanlax.com/blog/is-gamification-the-future-of-marketing/</link>
		<comments>http://www.teehanlax.com/blog/is-gamification-the-future-of-marketing/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 17:56:48 +0000</pubDate>
		<dc:creator>Kyra Aylsworth</dc:creator>
		
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=4021</guid>
		<description><![CDATA[If you’re reading this right now, there’s a chance you might wake up in a few years with a new job title: Chief Engagement Officer....]]></description>
			<content:encoded><![CDATA[<h2>If you’re reading this right now, there’s a chance you might wake up in a few years with a new job title: <em>Chief Engagement Officer.</h2>
<p>If you’re wondering what that means, I highly recommend checking out <a href="http://twitter.com/gzicherm">Gabe Zichermann</a>’s <a href="http://www.google.ca/url?sa=t&amp;source=web&amp;cd=2&amp;sqi=2&amp;ved=0CB0QFjAB&amp;url=http%3A%2F%2Fwww.slideshare.net%2Fgzicherm&amp;ei=83n2TMO-LMX7lwe31rWdBg&amp;usg=AFQjCNGNtaCFgyuvgznOanjFyUCp7CuuQw&amp;sig2=jioaD9_nLfdyOEfXvJPkdw">work</a>.</p>
<p>I had the pleasure of catching Zichermann’s session “The Future of Marketing is Gamification” at <a href="http://www.meshmarketing.ca/">mesh marketing</a> a few weeks ago. He gave a similar presentation at a Google Tech Talk in October (video <a href="http://www.youtube.com/watch?v=6O1gNVeaE4g">here</a>) if you’re interested in seeing it for yourself.</p>
<p>He set up his discussion by talking about the proliferation of games with premises that don’t, at first, seem like fun (e.g. diapering a baby, farming, waiting tables) but that are huge game successes. Ever since, I can’t help wondering what a gamified version of my life might look like &#8211; even with all the dull, tedious things I have to do…</p>
<p><img src="http://teehanlax.com.s3.amazonaws.com/roger/wp-content/uploads/art-of-the-arcade_1.jpeg" alt="Gamification" title="art-of-the-arcade_1" width="600" height="494" class="aligncenter size-full wp-image-5335" /></p>
<h4>I love the idea that all of the things we ‘have to’ do can actually be fun.</h4>
<p>It immediately made me think of my experience with using <a href="http://www.google.ca/url?sa=t&amp;source=web&amp;cd=1&amp;sqi=2&amp;ved=0CBoQFjAA&amp;url=http%3A%2F%2Fwww.freshbooks.com%2F&amp;ei=kHr2TLzGGMH6lwe0-fGzBQ&amp;usg=AFQjCNGtPbbFgpwXKoGtB47x1Jof4HkVAA&amp;sig2=sLiwqTLKEHC8vMQknSjIOg">Freshbooks</a>, a cloud-based invoicing solution for freelancers and small businesses. The task of invoicing meets the criteria of dull and tedious in my world and until Freshbooks came along I hated tracking my time and sending out bills. Their system congratulates you on entering time (everyone needs a little encouragement) and they have a way to track your billing stats against industry averages. This feature even has a lightweight gaming function that generates ‘report card banners’ for your website based on your performance in relation to peers in your industry. Overall, the value-adds of excellent customer service and fun, surprising touches make the software a pleasure to use.</p>
<h4>Pleasure is the new P.</h4>
<p>Zichermann suggests that we add ‘Pleasure’ to the 5 P&#8217;s of marketing after Product, Price, Place, Promotion and People (or Positioning, depending on who you ask). And why shouldn’t pleasure be an extension of great customer experiences? For now, great user experience means:<em> It works and it’s easy to use. It meets my needs.</em> I think that in the near future, great user experience will also mean: <em>It’s fun.</em> Even the most dull and tedious things should be fun to take care of. And when you’re rewarded for doing things that you have to do anyway, you’ll do them more often. With gusto.</p>
<p>But what makes things fun? Just because something was fun once doesn’t mean customers will return again and again.</p>
<h4>Gamification is like a loyalty program but it’s not about stuff. It’s about status.</h4>
<p>Loyalty programs reward customers for their loyal buying behaviour. Generally, they reward customers with ‘stuff-based benefits’ &#8211; points, discounts, special offers. Using the SAPS acronym, Zichermann explains that people value status above stuff in this order:</p>
<h3>
S &#8211; Status</p>
<p>A &#8211; Access</p>
<p>P &#8211; Power</p>
<p>S &#8211; Stuff<br />
</h3>
<p>This might seem counterintuitive but Zichermann makes sense of it this way: When you architect a ‘player journey’ to reward people with status, access and power &#8211; you create meaning inside of the mechanics. It becomes more about your identity within the interaction and less about receiving a Pavlovian reward for ‘checking in’ or harvesting your crops.</p>
<p>For example, one of the big problems that I have with <a href="http://foursquare.com/">foursquare</a> is that there is no record of my past mayorships. That burns. I want the recognition and some historical identity attached to my profile, not the free coffee (not that that ever happened either). Long-term result? My level of engagement has dropped dramatically. And why can’t I see how ‘close’ I am to stealing a mayorship back from the lying/cheating/fake ‘regular’ that currently holds the title?</p>
<h4>Leaderboard design is a critical part of the game.</h4>
<p>One thing that is in the Google Tech Talk that Zichermann didn’t have time to talk about at Mesh was how the design of leaderboards has changed since the arcades of the 1980s (which you can find at around the 30-minute mark). Good ones are more social and relative now &#8211; the player sits in the middle of the leaderboard and shows friends above and below them so that the top players’ scores don’t act as a disincentive to participate. Unless the user is actually <em>in the Top 20</em>. Then you show them the real leaderboard like an old Pac Man game.</p>
<h4>Game over. Press start.</h4>
<p>I think it’s important that gamification is not seen as a trivialization or cheapening of customer interaction. If, as Zichermann supposes, a modern Shakespeare would claim that, “All the world’s a game,” then it might be time for us to collectively revisit what we mean by ‘game’ and extract the concept of ‘fun’ from the pastimes of our youth. If sending out invoices can be fun, why can’t your customer interactions be fun? With a few exceptions I think it would be a mistake to brush off the concept no matter what business you’re in.</p>
<p>Customer experiences &#8211; even the most mundane &#8211; can be more rewarding and pleasurable (for all involved) if you think differently about your customers’ motivations. Help them do what they already want or need to do and if you can make it fun or pleasurable <em>and</em> social &#8211; even better.</p>
<p>&#8211;</p>
<p><small>Image courtesy of Activision&#8217;s <em>Pitfall</em> (1982) via <a href="http://grainedit.com/2009/09/14/vintage-arcade-game-graphics/">grain edit</a>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://www.teehanlax.com/blog/is-gamification-the-future-of-marketing/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>A &#8220;Massive&#8221; Change</title>
		<link>http://www.teehanlax.com/blog/a-massive-change/</link>
		<comments>http://www.teehanlax.com/blog/a-massive-change/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 20:40:28 +0000</pubDate>
		<dc:creator>Kate Bowen</dc:creator>
		
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=631</guid>
		<description><![CDATA[If Obama didn&#8217;t have the youth vote down already, he knows where to reach them. Billboards urging gamers to vote early, and &#8220;vote for change&#8221;,...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.teehanlax.com/blog/wp-content/uploads/obamaingame.jpg"><img class="alignnone size-medium wp-image-632" title="obamaingame" src="http://www.teehanlax.com/blog/wp-content/uploads/obamaingame.jpg" alt="" width="296" height="232" /></a></p>
<p>If Obama didn&#8217;t have the youth vote down already, he knows where to reach them. Billboards urging gamers to vote early, and &#8220;vote for change&#8221;, have recently made appearances in a few video games, most notably in Burnout Paradise for Xbox 360.</p>
<p>While in-game advertising is not a new tactic, it&#8217;s certainly on the rare side for presidential campaigns. I say kudos to Obama, for recognizing in-game as a fruitful and growing medium. This isn&#8217;t the Obama camp&#8217;s first time saying, &#8220;yes we can&#8221; to new media, he&#8217;s a regular <a href="http://twitter.com/barackobama" target="_blank"> Twitter</a> contributor, has launched a successful <a href="http://www.barackobama.com/mobile/" target="_blank"> mobile campaign</a>, and even an <a href="http://www.marketingvox.com/obama-campaign-launches-iphone-app-041316/. " target="_blank"> app for the iPhone</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.teehanlax.com/blog/a-massive-change/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>PC Pro vs. Console loyal</title>
		<link>http://www.teehanlax.com/blog/pc-pro-vs-console-loyal/</link>
		<comments>http://www.teehanlax.com/blog/pc-pro-vs-console-loyal/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 21:50:54 +0000</pubDate>
		<dc:creator>Kate Bowen</dc:creator>
		
		<guid isPermaLink="false">http://www.teehanlax.com/blog/?p=317</guid>
		<description><![CDATA[Whether itâ€™s a hobby, a temporary fix for boredom, or a vital part of everyday life, second only to breathing, the gaming world is intense;...]]></description>
			<content:encoded><![CDATA[<p><img id="image316" src="http://www.teehanlax.com/blog/wp-content/uploads/controllerxbox.jpg" alt="controllerxbox.jpg" />      <img id="image315" src="http://www.teehanlax.com/blog/wp-content/uploads/compmouse.jpg" alt="compmouse.jpg" /></p>
<p>Whether itâ€™s a hobby, a temporary fix for boredom, or a vital part of everyday life, second only to breathing, the gaming world is intense; the competition is heated, and everyoneâ€™s ready for retaliation. The rival mediums each have their loyal army of gamer monogamists. For the console gamers, this includes being prepared on the eves of release dates of new systems, or anticipated games, equipped with tents, lawn chairs, cheetos, and wallets. For the PC gamers, this includes sleep deprivation, long-term damage of the retinas, and also cheetos. These brands seem to rely primarily on user loyalty, over anything else.</p>
<p>There are different types of gamers, whose loyalty will vary depending on their â€œtypeâ€. After some light research Iâ€™ve discovered Iâ€™m a  â€œretrogamerâ€, my group is nostalgic, we long for 2D animation and enjoy playing early era games, weâ€™re too cool for Pong but too old school for Halo 3. Our DVD collection may consist of box sets of early 90â€™s TV sitcoms, and our ruling console is Nintendoâ€¦ Yes, as in, just Nintendo. They released some of the most critical and classic games, thereâ€™s Mario, Zelda, Metroid, who could forget Duck Hunt, and the list goes on. A few other types are <a href="http://en.wikipedia.org/wiki/Import_gamers">import gamers </a>, <a href="http://en.wikipedia.org/wiki/Power_gamer">power gamers</a>, <a href="http://en.wikipedia.org/wiki/Cyberathlete">cyberathletes</a>, and <a href="http://en.wikipedia.org/wiki/Casual_gamer">casual</a> or <a href="http://en.wikipedia.org/wiki/Hardcore_gamer">hardcore</a> gamers. The two leading types that all others are mere subcategories of, are the console gamers, and the PC gamers. </p>
<p>So what will it be, the keyboard or the controller? Is there even competition between the two platforms? Theyâ€™re not entirely incomparable worlds, many of the same games get released on both, but the audiences still differ greatly. When it comes to gaining audience, itâ€™s not about the lowest price or the flashiest gimmicks; itâ€™s simply about the best games. With some games released to both, <a href="http://en.wikipedia.org/wiki/Call_of_duty_4#Game_engine">Call of Duty 4</a> for example, the PC version differs in that it features more enemies, shorter mission times, and no aim assistance, contrary to the console version, which had auto-aim to aid the player. It might be kind of like when they turn a book into a movie. Console games being the movie version, are flashier, more direct, shorter, easier to understand, and more focused on entertainment than their counterpart. The PC version would be the book, itâ€™s a little cruder and lengthier, â€œbrainierâ€, and at times, can be pretty difficult. Neither one really excludes the other, but the movies (or console games) might be more popular among the general masses. </p>
<p>Accessibility might be another deciding factor. Weâ€™re not all tech whizzes, especially those of us still climbing through pipes in Mario World 2, so to some the thought of assembling computers and tampering with settings in alien file codes is like trying to decode ancient scripture, whereas nearly no technical knowledge is needed to use and maintain the consoles. This is why one of the main downsides of consoles doesnâ€™t affect us as much, that being that we cannot change or upgrade the system&#8217;s core hardware. The only way to catch up with the times is to invest in the latest console.</p>
<p>The PCâ€™s hardware on the other hand, can be flexible, a pro upgrader can transform mediocre to megamachine with high quality graphics and personally customized features. For the PC gamers, complexity may be part of the attraction. From the mind of a retrogamer, I prefer the â€œplug in and playâ€ approach, extra retro style.</p>
<p>1.	Blow in game cartridge and/or console<br />
2.	Slam game into system to ensure quality experience<br />
3.      Turn system on<br />
4.	Commence action-packed 2D adventure</p>
]]></content:encoded>
			<wfw:commentRss>http://www.teehanlax.com/blog/pc-pro-vs-console-loyal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

