Browser Form Elements PSD

This is along the same lines as our iPhone PSD. Everyone here in our office seems to get these form elements and browser windows from different sources, some of them are good, most are out of date.

FWA Site Of The Day

[caption id="attachment_930" width="400" caption="teehan+lax wins FWA site of the day"][/caption] Big news. Our most recent TELUS project is the FWA site of the day.

Fun and Games

Often times my friends and family ask how we get any work done, here at Teehan+Lax. Based on the stories they hear from me - it's all fun and games!

Designing for Effective Resolution

As the kinds of digital interactive user experiences we're designing at T+L begin to move beyond the computer screen, fundamental things like display resolution become a little more complicated and a lot more interesting. Effective resolution is a perceptual term—I'll define it here* as the perceived pixel density of a display image at a given viewing distance.

Designing for Effective Resolution

As the kinds of digital interactive user experiences we're designing at T+L begin to move beyond the computer screen, fundamental things like display resolution become a little more complicated and a lot more interesting. Effective resolution is a perceptual term—I'll define it here* as the perceived pixel density of a display image at a given viewing distance.

The User Is Always Right: Usability Testing

I'm a third of the way through Steve Mulder and Ziv Yaar's insightful guide to to creating personas, The User is Always Right. As part of that process the authors provide concrete examples and rules for conducting user research for the initial phase of design for web.

Preview 5: Progess video of Image Spark

We're still a few weeks away from opening image Spark up for private beta but it's coming along great. Instead of just showing screenshots I thought this time we'd share a short video.

Augmented Reality

Here's an interesting demo of augmented reality from the folks at Digital Pictures Interactive. Using nothing but a webcam and Flash player, they've managed to blend virtual content in real time with a webcam feed.

CanUX Day 2, Part 2: Dave Gray from XPLANE

15 years ago, Dave Gray founded XPLANE, a visual communications company that has been pumping out beautiful graphical explanations for all sorts of clients, products and services ever since. His presentation at CanUX kept up the theme of drawing and sketching, but flipped the emphasis: while the other presentations were about communicating design ideas visually, this one was about designing visual ideas for communication.

Award Show Double-Post

[caption id="attachment_847" width="579" caption="Teehan+Lax win three Applied Arts Interactive awards"][/caption] We were just told that three of our projects will be included in the 2008 Applied Arts Interactive Annual - namely our 2007 TELUS Holiday Campaign, TELUS MyFaves Campaign, and AIR MILES Jealous of Miles microsite. We're big fans of Applied Arts so this is a huge honour.

CanUX Day 2, Part 1: Sketchboards

Last year, when Brandon essayed about Sketchboards on the Adaptive Path blog, Derek and I became instant fans.  Since then we've played around with variations of the method at T+L—sort of hedging it with our existing process—so I was really looking forward to this session. First we talked about the sketch part in 2 stages: Exploratory sketches: quickly saturate the design space by generating a number of rough options.

CanUX Day 1, Part 3: Five Sketches (Or Else)

I'm going to forego summarizing this one, since for me the topic of sketching was developed more fully in the next couple of sessions. (I'm probably biased though, because those sessions applied more directly to our specific practice at T+L.) Not that I didn't enjoy the presentation.