(This post originally appeared on Medium) On December 20, 2012 the New York Times released Snow Fall, The Avalanche at Tunnel Creek, a 5 part story of skiers and snowboarders trapped by an avalanche in Washington State’s Cascade mountain range. It is an amazing story reminiscent of Jon Krakauer’s, now famous 1996 Outside Magazine piece, Into Thin Air.
History In September of 2008, one of our designers, Greg Washington, began discussing a frustration he had. When starting any design project he would assemble a collection of images.
Of all the iOS GUI Photoshop documents we've created over the past 4 or 5 years the one for the iPhone is by far the most popular. We take these things pretty seriously because we use them on a daily basis ourselves.
10 years ago today, Geoff and I started this company. The two of us and one employee, a designer who previously worked with us at Modem Media, started that first day in an office we shared with another design firm.
With an increasingly complex array of platforms and screen resolutions, it's time to embrace the creative capabilities of HTML5 + CSS3 and make development part of the design process. While I've spent most of my days in the creative department, I actually started my career as a developer.
Every industry is going to have its own lingo and it’s important that people working within it and outside of it understand what it means, so today I’d like to talk about the titles we use to describe ourselves. For instance, do you know the difference between a designer and an art director?
This week 4 of our co-workers are in Cannes for the 59th International Festival of Creativity. But what makes this special is that all 4 earned their way to Cannes by winning young creative competitions.
With Apple leading the movement, phones, tablets, laptops, and desktop displays are rapidly increasing in resolution. This is wonderful for everyday mobile users, as the quality of their device screens become sharper and allow them to better experience the finer details of an application.
In 2008 we released our first iOS PSD. We continue to do it, not only because we find useful, but because we think a lot of other designers do too.
There's been a bit of a buzz about the new app, Paper, released by Fifty Three in the past few days. If you haven't heard about it, Paper is a simple drawing app that aims to replicate the feel and experience of using a nice sketchbook. It strips away most of the Chrome that is part and parcel with the current spate of drawing applications on the iPad. It's a powerful idea: remove the UI, and you're free to experience the tools on their own terms, just as you would a pencil in real life. You're freed from the cognitive load of choosing the size of your brush, and are able to concentrate more on the act of creation.
Here are some pics of Readability on the iPad 2 (left) and the "new" iPad (right). You can see how well the new screens render Hoefler & Frere-Jones amazing fonts.
A few months back we talked about our partnership with Readability. Today, we're pleased to announce that the native apps are available on iOS.