With Apple leading the movement, phones, tablets, laptops, and desktop displays are rapidly increasing in resolution. This is wonderful for everyday mobile users, as the quality of their device screens become sharper and allow them to better experience the finer details of an application.
In 2008 we released our first iOS PSD. We continue to do it, not only because we find useful, but because we think a lot of other designers do too.
There's been a bit of a buzz about the new app, Paper, released by Fifty Three in the past few days. If you haven't heard about it, Paper is a simple drawing app that aims to replicate the feel and experience of using a nice sketchbook. It strips away most of the Chrome that is part and parcel with the current spate of drawing applications on the iPad. It's a powerful idea: remove the UI, and you're free to experience the tools on their own terms, just as you would a pencil in real life. You're freed from the cognitive load of choosing the size of your brush, and are able to concentrate more on the act of creation.
Here are some pics of Readability on the iPad 2 (left) and the "new" iPad (right). You can see how well the new screens render Hoefler & Frere-Jones amazing fonts.
A few months back we talked about our partnership with Readability. Today, we're pleased to announce that the native apps are available on iOS.
Yesterday, David Murdico wrote for Ad Age about 5 Ways to Get More Out of Your Digital Agency. In the article, he discusses how brand managers can maximize the results they get from the professional service firms they hire.
It's been over a year since we moved into our new space in Liberty Village, and believe it or not, it's taken us about as long to finally settle-in. We really love it here, but always have ideas for improving things to make it even more of a creative and collaborative environment.
When creating a web site for multiple screens and devices, many options need to be explored to determine how to create the best web experience while maintaining a consistent and optimal user experience. With the variety of devices used to view the web already, from phones and desktop computers, to netbooks and tablets, this list will only continue to grow.
We don't often write about products that we didn't work on, but I came across Path last night and felt it was worth talking about. Path has been around since November of last year.
A few months back Fast Company’s Co.Design blog published a controversial post that triggered a lot of discussion. In their article provocatively titled User-Led Innovation Can't Create Breakthroughs; Just Ask Apple and Ikea, Jens Martin Skibsted and Rasmus Bech Hansen wrote: “[User-centered design] doesn’t work.
Every time we create one of these files we notice just how much has changed. I'm not talking about the obvious stuff like iCloud, Siri or Notifications.
By now most people working in the digital channel will have heard some of the buzz about content strategy. But unless you’ve worked on a UX project with a content strategy component, its exact role can be a bit of a mystery.