Affordances matter

This isn’t news, but the shift key in iOS 7 is broken. That is to say, it is functional, it just doesn’t work.

The State of In-Car UX

We are surrounded by bad design. You witness it when you’re taking cash out of an ATM.

iOS 7 GUI templates will ship inside of Sketch 3

I'm really excited today to share the news that our iOS 7 GUI template is going to ship natively in Sketch 3 (Sketch 2 shown above). No longer will you need to Google 'iOS GUI Sketch' and download the file from our site.

Zen and the Art of Insight Generation

It’s not even really up for debate. “Insight” is one of the things we value most in the world of creative problem solving.

Don’t go chasing waterfalls

Waterfall. Agile. Lean. Extreme. Kanban. If you think I’m naming new exercise fads, you’d be wrong. These are just a handful of different Project Management methodologies and processes.

Krush iOS Architecture

At Teehan+Lax, we’ve been working on a project called Krush for several months now. Krush is an interesting application from an iOS architectural standpoint because it touches on a lot of common areas that iOS newcomers have questions about.

Developing Design

Oftentimes, the word “design” is seen as being synonymous with “appearance.” It is with this mentality that many companies run their businesses – separating design (or appearance) from development (functionality). However, in the world of interactive and web design, functionality plays an equally significant role in the design process.

Model-View-ViewModel for iOS

If you've been developing iOS applications for any length of time, you've probably heard of Model-View-Controller, or MVC. It's your standard approach to building iOS apps.

Planning isn’t just a phase I’m going through.

As a planner, the most intensive period for me on any project used to be in the kickoff and upfront strategic direction phase. Increasingly, and by design, I stay highly engaged throughout the creative process.

Prismatic for iOS & Why designing content systems is hard

Earlier this year, we partnered with a startup in San Francisco called Prismatic. We were asked to help them redesign their product.

The dev is in the details.

Developers. They’re logicians, mathematicians, forecasters and teachers all wrapped up in one kick-ass co-worker. They live, work and play on digital’s frontline, and are pivotal partners in the creative development process; partners that, if included early on, can greatly enhance your chances of creating and executing an idea that will be successful in the digital space.

The Iceberg of Jobs-to-be-Done

When you're starting to design a new product, or redesigning an existing one, the most important thing you can do is validate that the problem you are trying to solve is meaningful, important, and shared by a large enough group of people that a solution is likely to succeed in the market. However, there are two significant challenges to overcome.